[settings]
my_peds11Count = 4
my_peds11[0]Model = a_m_m_eastsa_02
my_peds11[0]Model2 = 0x7DD91AC
my_peds11[0]Positionx = -1476.996
my_peds11[0]Positiony = 49.35028
my_peds11[0]Positionz = 53.69411
my_peds11[0]Heading = 329.7172
my_peds11[0]Task = 13
my_peds11[0]Weapon = Unarmed
my_peds11[0]Group = 3
my_peds11[0]SeatPosition = -1
my_peds11[0]my_peds_variation = Default
my_peds11[0]my_peds_Accuracy = 60
my_peds11[0]my_peds_Health = 100
my_peds11[0]my_peds_Armour = 0
my_peds11[0]my_peds_Invincible = False
my_peds11[0]my_peds_DrivingSpeed = 60
my_peds11[0]my_peds_DrivingStyle = Normal
my_peds11[0]my_peds_CombatEngaugeRange = 30
my_peds11[0]my_peds_CanLeaveGuardRange = True
my_peds11[0]my_peds_GuardRange = 5
my_peds11[0]my_peds_VecFallowDist = 5
my_peds11[0]my_peds_seeingRange = 30
my_peds11[0]my_peds_hearingRange = 60
my_peds11[0]my_peds_group_numb = 0
my_peds11[0]my_peds_Combat_Ability = 10
my_peds11[0]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[0]my_peds_can_exit_vehicle = False
my_peds11[0]my_peds_waypoint = 0
my_peds11[0]COMPONENT_FACE_DRAWABLE = 0
my_peds11[0]COMPONENT_FACE_TEXTURE = 0
my_peds11[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[0]COMPONENT_HEAD_TEXTURE = 0
my_peds11[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[0]COMPONENT_HAIR_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO_TEXTURE = 0
my_peds11[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[0]COMPONENT_LEGS_TEXTURE = 0
my_peds11[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[0]COMPONENT_HANDS_TEXTURE = 0
my_peds11[0]COMPONENT_FEET_DRAWABLE = 0
my_peds11[0]COMPONENT_FEET_TEXTURE = 0
my_peds11[0]COMPONENT_EYES_DRAWABLE = 0
my_peds11[0]COMPONENT_EYES_TEXTURE = 0
my_peds11[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[0]COMPONENT_TASKS_TEXTURE = 0
my_peds11[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[0]PROP_HATS_INDEX = -1
my_peds11[0]PROP_HATS_TEXTURE = -1
my_peds11[0]PROP_GLASSES_INDEX = -1
my_peds11[0]PROP_GLASSES_TEXTURE = -1
my_peds11[0]PROP_EARS_INDEX = -1
my_peds11[0]PROP_EARS_TEXTURE = -1
my_peds11[1]Model = a_m_m_ktown_01
my_peds11[1]Model2 = 0xD15D7E71
my_peds11[1]Positionx = -1472.99
my_peds11[1]Positiony = 50.37469
my_peds11[1]Positionz = 53.39234
my_peds11[1]Heading = 339.0004
my_peds11[1]Task = 13
my_peds11[1]Weapon = Unarmed
my_peds11[1]Group = 3
my_peds11[1]SeatPosition = -1
my_peds11[1]my_peds_variation = Default
my_peds11[1]my_peds_Accuracy = 60
my_peds11[1]my_peds_Health = 100
my_peds11[1]my_peds_Armour = 0
my_peds11[1]my_peds_Invincible = False
my_peds11[1]my_peds_DrivingSpeed = 60
my_peds11[1]my_peds_DrivingStyle = Normal
my_peds11[1]my_peds_CombatEngaugeRange = 30
my_peds11[1]my_peds_CanLeaveGuardRange = True
my_peds11[1]my_peds_GuardRange = 5
my_peds11[1]my_peds_VecFallowDist = 5
my_peds11[1]my_peds_seeingRange = 30
my_peds11[1]my_peds_hearingRange = 60
my_peds11[1]my_peds_group_numb = 0
my_peds11[1]my_peds_Combat_Ability = 10
my_peds11[1]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[1]my_peds_can_exit_vehicle = False
my_peds11[1]my_peds_waypoint = 0
my_peds11[1]COMPONENT_FACE_DRAWABLE = 0
my_peds11[1]COMPONENT_FACE_TEXTURE = 0
my_peds11[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[1]COMPONENT_HEAD_TEXTURE = 0
my_peds11[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[1]COMPONENT_HAIR_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO_TEXTURE = 0
my_peds11[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[1]COMPONENT_LEGS_TEXTURE = 0
my_peds11[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[1]COMPONENT_HANDS_TEXTURE = 0
my_peds11[1]COMPONENT_FEET_DRAWABLE = 0
my_peds11[1]COMPONENT_FEET_TEXTURE = 0
my_peds11[1]COMPONENT_EYES_DRAWABLE = 0
my_peds11[1]COMPONENT_EYES_TEXTURE = 0
my_peds11[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[1]COMPONENT_TASKS_TEXTURE = 0
my_peds11[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[1]PROP_HATS_INDEX = -1
my_peds11[1]PROP_HATS_TEXTURE = -1
my_peds11[1]PROP_GLASSES_INDEX = -1
my_peds11[1]PROP_GLASSES_TEXTURE = -1
my_peds11[1]PROP_EARS_INDEX = -1
my_peds11[1]PROP_EARS_TEXTURE = -1
my_peds11[2]Model = a_m_m_mexlabor_01
my_peds11[2]Model2 = 0xB25D16B2
my_peds11[2]Positionx = -1475.958
my_peds11[2]Positiony = 62.22487
my_peds11[2]Positionz = 53.36393
my_peds11[2]Heading = 323.9998
my_peds11[2]Task = 13
my_peds11[2]Weapon = Unarmed
my_peds11[2]Group = 3
my_peds11[2]SeatPosition = -1
my_peds11[2]my_peds_variation = Default
my_peds11[2]my_peds_Accuracy = 60
my_peds11[2]my_peds_Health = 100
my_peds11[2]my_peds_Armour = 0
my_peds11[2]my_peds_Invincible = False
my_peds11[2]my_peds_DrivingSpeed = 60
my_peds11[2]my_peds_DrivingStyle = Normal
my_peds11[2]my_peds_CombatEngaugeRange = 30
my_peds11[2]my_peds_CanLeaveGuardRange = True
my_peds11[2]my_peds_GuardRange = 5
my_peds11[2]my_peds_VecFallowDist = 5
my_peds11[2]my_peds_seeingRange = 30
my_peds11[2]my_peds_hearingRange = 60
my_peds11[2]my_peds_group_numb = 0
my_peds11[2]my_peds_Combat_Ability = 10
my_peds11[2]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[2]my_peds_can_exit_vehicle = False
my_peds11[2]my_peds_waypoint = 0
my_peds11[2]COMPONENT_FACE_DRAWABLE = 0
my_peds11[2]COMPONENT_FACE_TEXTURE = 0
my_peds11[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[2]COMPONENT_HEAD_TEXTURE = 0
my_peds11[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[2]COMPONENT_HAIR_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[2]COMPONENT_TORSO_TEXTURE = 0
my_peds11[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[2]COMPONENT_LEGS_TEXTURE = 0
my_peds11[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[2]COMPONENT_HANDS_TEXTURE = 0
my_peds11[2]COMPONENT_FEET_DRAWABLE = 0
my_peds11[2]COMPONENT_FEET_TEXTURE = 0
my_peds11[2]COMPONENT_EYES_DRAWABLE = 0
my_peds11[2]COMPONENT_EYES_TEXTURE = 0
my_peds11[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[2]COMPONENT_TASKS_TEXTURE = 0
my_peds11[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[2]PROP_HATS_INDEX = -1
my_peds11[2]PROP_HATS_TEXTURE = -1
my_peds11[2]PROP_GLASSES_INDEX = -1
my_peds11[2]PROP_GLASSES_TEXTURE = -1
my_peds11[2]PROP_EARS_INDEX = -1
my_peds11[2]PROP_EARS_TEXTURE = -1
my_peds11[3]Model = a_m_m_paparazzi_01
my_peds11[3]Model2 = 0xECCA8C15
my_peds11[3]Positionx = -1488.462
my_peds11[3]Positiony = 60.79327
my_peds11[3]Positionz = 54.05594
my_peds11[3]Heading = 267.0003
my_peds11[3]Task = 13
my_peds11[3]Weapon = Unarmed
my_peds11[3]Group = 3
my_peds11[3]SeatPosition = -1
my_peds11[3]my_peds_variation = Default
my_peds11[3]my_peds_Accuracy = 60
my_peds11[3]my_peds_Health = 100
my_peds11[3]my_peds_Armour = 0
my_peds11[3]my_peds_Invincible = False
my_peds11[3]my_peds_DrivingSpeed = 60
my_peds11[3]my_peds_DrivingStyle = Normal
my_peds11[3]my_peds_CombatEngaugeRange = 30
my_peds11[3]my_peds_CanLeaveGuardRange = True
my_peds11[3]my_peds_GuardRange = 5
my_peds11[3]my_peds_VecFallowDist = 5
my_peds11[3]my_peds_seeingRange = 30
my_peds11[3]my_peds_hearingRange = 60
my_peds11[3]my_peds_group_numb = 0
my_peds11[3]my_peds_Combat_Ability = 10
my_peds11[3]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[3]my_peds_can_exit_vehicle = False
my_peds11[3]my_peds_waypoint = 0
my_peds11[3]COMPONENT_FACE_DRAWABLE = 0
my_peds11[3]COMPONENT_FACE_TEXTURE = 0
my_peds11[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[3]COMPONENT_HEAD_TEXTURE = 0
my_peds11[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[3]COMPONENT_HAIR_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[3]COMPONENT_TORSO_TEXTURE = 0
my_peds11[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[3]COMPONENT_LEGS_TEXTURE = 0
my_peds11[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[3]COMPONENT_HANDS_TEXTURE = 0
my_peds11[3]COMPONENT_FEET_DRAWABLE = 0
my_peds11[3]COMPONENT_FEET_TEXTURE = 0
my_peds11[3]COMPONENT_EYES_DRAWABLE = 0
my_peds11[3]COMPONENT_EYES_TEXTURE = 0
my_peds11[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[3]COMPONENT_TASKS_TEXTURE = 0
my_peds11[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[3]PROP_HATS_INDEX = -1
my_peds11[3]PROP_HATS_TEXTURE = -1
my_peds11[3]PROP_GLASSES_INDEX = -1
my_peds11[3]PROP_GLASSES_TEXTURE = -1
my_peds11[3]PROP_EARS_INDEX = -1
my_peds11[3]PROP_EARS_TEXTURE = -1

